Showing posts with label 4. Show all posts
Showing posts with label 4. Show all posts

Sunday, November 16, 2014

FAR CRY 4 SKIDROW FULL FREE DOWNLOAD


FAR CRY 4 SKIDROW FULL FREE DOWNLOAD

Publisher : Ubisoft
Developer : Ubisoft Montreal, Red Storm, Shanghai, Toronto, Kiev 
Genre : Action, Adventure

Step into a vast, unknowable land once again in this fourth game in the Far Cry franchise. Players find themselves in Kyrat, a wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape. Built from the legendary DNA of its award-winning predecessor, Far Cry 4 delivers the most expansive and immersive Far Cry experience ever in an entirely new and massive open world with a new weapons, vehicles, wildlife and more.

In Far Cry 4, you’ll conquer fortress outposts from the back of a six-ton elephant and take to the skies as you rain down explosives from the seat of your gyrocopter. The vertical landscape of the Himalayas isn’t just a pretty backdrop, but a playground that encourages the player to fight, hunt and explore, grappling up cliffs or launching into the air, plummeting to the valley below in a controlled free fall with your wing suit. You’ll carry with you a truly unique arsenal of weaponry that lets you play your way, whether it’s sniping, sneaking or all-out assault. When all else fails, animals can be your biggest allies or your greatest danger, as Kyrat’s wilderness delivers on the promise of a true open world anecdote factory.

MINIMUM SYSTEM REQUIREMENT
OS: Windows® 7 (SP1) / Windows® 8 / Windows® 8.1 / (64-bit only) 
Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955 
Memory: 4 GB RAM 
Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM) 
DirectX: Version 11 
Network: Broadband Internet connection 
Hard Drive: 30 GB available space 
Sound Card: DirectX-compatible (5.1 surround sound recommended) 
Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

RECOMMENDED SYSTEM REQUIREMENT
OS: Windows® 7 (SP1) / Windows® 8 / Windows® 8.1 / (64-bit only) 
Processor: 2.5 GHz Intel® Core™ i5-2400S or 4.0 GHz AMD FX-8350 or better 
Memory: 8 GB RAM 
Graphics: NVIDIA GeForce GTX 680 or AMD Radeon R9 290X or better (2 GB VRAM) 
DirectX: Version 11 
Network: Broadband Internet connection 
Hard Drive: 30 GB available space 
Sound Card: DirectX-compatible (5.1 surround sound recommended) 
Additional Notes: Supported video cards at the time of release: NVIDIA GeForce GTX 460 or better, GeForce GTX 700 series; AMD Radeon HD5850 or better, Radeon R9 series. Note: Laptop versions of these cards may work but are NOT officially supported.

LINK DOWNLOAD
SKIDROW | PARTS | SIZE | 5% RECOVERY RECORD


IF YOU LIKE IT, THEN BUY IT!




Sunday, November 10, 2013

ASSASSIN'S CREED 4: BLACK FLAG REVIEW - FREESEDOTGAME


ASSASSIN'S CREED 4: BLACK FLAG REVIEW
THE GOLDEN AGE OF PIRACY.

Reviewed on PlayStation 3, PlayStation 4, Wii U and Xbox 360 | OCTOBER 29, 2013

Assassin’s Creed IV: Black Flag is a smart, sprawling sequel that wisely places an emphasis on freedom and fun while trimming most of the fat that bogged down Assassin’s Creed III’s ambitious but uneven adventure. Ubisoft’s take on the Golden Age of Piracy begins in 1715, and is presented with a much-appreciated lighter tone that isn’t afraid to make fun of itself in the name of an entertaining journey.

Sailing across the massive expanse of The Caribbean, exploring gorgeous and unique islands, and getting yourself into all sorts of swashbuckling trouble provide some of the most rewarding and memorable stretches of gameplay I’ve experienced all year. Even after putting in well over 40 hours with the Xbox 360, Wii U, PlayStation 3, and PlayStation 4 versions, I’m still discovering new islands to explore and tombs to raid.


No matter which console you decide to play Black Flag on, you can rest easy knowing that it’s one of the best looking games of 2013. The current-gen versions build upon the already-gorgeous AC 3 by showcasing well-lit, tropical locales and the amazing water effects on the open seas. And on next gen, the experience is even more impressive thanks to minimal loading and maximum draw distances that seem to go on for miles. The way the camera zooms out when your ship reaches its maximum speed, the speakers bombard you with the sounds of the wind, and the sunset turns blood-orange, is simply amazing.

All versions of the game come with some form of off-screen support. The Wii U GamePad acts as a map that comes in handy when you're searching for a particularly hidden piece of treasure, or you can play Black Flag directly off of the screen on your controller. The other versions support Ubisoft's Assassin's Creed IV Companion App, a free download that lets you turn any tablet into a home for maps, an Animus database, and much more. There's a lot of information to digest in Black Flag, and being able to utilize a second screen instead of constantly bouncing in and out of menus helps keep you in the experience.


Black Flag learns from AC 3’s initial 10 hours of banal hand-holding by immediately throwing you into the action. After a lean and exhilarating opening mission that places you in the blood-soaked boots of Connor’s much livelier and more likeable grandfather Edward Kenway, the world blossoms and allows you to explore its vast uncharted waters. The size of the world is staggering, and the fact that it's absolutely brimming with fun and rewarding activities made me want to get lost as possible as I traveled from point A to point B.

When you ignore the main mission prompt and simply set out in search of your own fun, Black Flag is at its best. It treats you like an adult, and allows you to explore its gorgeous and activity-filled world to your heart’s content. Want to discover every nook and cranny of Kingston’s sprawling expanse in search of Templar secrets? Or would you rather buy a small fishing boat and hunt for all manner of deadly sea creatures, using your spoils to upgrade your character? Maybe you just want to sail to a remote island, climb to the top of a mountain, and gaze in awe at the world around you. Black Flag is all about embracing freedom and carving your own path through the world.


The freedom to tell your own stories also exists in the multiplayer mode, which, once again, refines the unique cat-and-mouse gameplay originally introduced in Assassin’s Creed: Brotherhood. Having to blend into your surroundings and try to trick other players into thinking you're an A.I.-controlled NPC provides ample moments of tense and entertaining mayhem. Just like previous versions, it’s a welcome alternative to the standard deathmatch that's become the norm in most multiplayer games, but it’s not substantial enough to be the main reason to keep coming back to Black Flag.

Also back and better than ever is the series' signature feeling of momentum. It does a great job of marrying the vertical city-based traversal of Assassin’s Creed II with the energetic frontier movement of AC 3. That being said, Edward still occasionally disobeyed my commands by errantly jumping off rooftops and climbing up walls that I never wanted to scale in the first place, but those are minor nuisances. Also, the world’s vast scope invites a handful of hiccups. For instance, the body of a guard who’s holding a necessary key might disappear if you leave the area, meaning that you have to restart a mission. Black Flag is peppered with these sorts of annoyances, and though they certainly aren't deal-breakers, they had a tendency to pull me out of the experience a bit too often.


Ubisoft wisely avoids the morose spaghetti bowl that Assassin’s Creed’s plot lines have become in favor of a much lighter tale that embraces the adventuresome spirit of classic pirate stories. I loved the fact that Edward is so unlike his Assassin relatives, and much more interested in the pursuit of money than the opaque goals of some secret cabal. It's a refreshing change of pace from a series that had started to take itself a bit too seriously.

This lighter tone is also evident in the way that Black Flag feels less violent than its predecessors. Death animations are relatively short and sweet, with a surprising lack of blood for a game centered around stabbing people. The restraint is admirable, and it makes combat more fun and less serious business slaughter than in recent years. Then again, Black Flag also tends to repeat some of the Assassin's Creed series’ favorite mistakes, like forcing you to tail a prospective victim at a safe distance for minutes on end while you’re given an exposition dump. It’s mighty annoying that I had to spend 10 minutes listening to rarely memorable dialogue before I could make the kill.


While the main story is a bit of letdown, I was honestly shocked at how much I enjoyed my time spent outside of the Animus. These first-person missions are mostly optional, but surprisingly great. As a new Abstergo employee working to develop an entertainment product based on Edward’s life, you’ll quickly find yourself embroiled in a bit of corporate espionage that ultimately leads to you to discover all sorts of secrets that gleefully hint at the future of the series.


THE VERDICT

The amazing world of Assassin’s Creed IV: Black Flag has kept me gladly occupied for longer than any other game in the series, even though its story isn’t the strongest. At no point in my dozens of hours was I ever at a loss for something to do. Simply sailing wherever the wind takes me and seeing what sort of trouble I can get into is a complete joy. Beyond the underwhelming main campaign, Black Flag delivers a world brimming with gorgeous places to go, amazing secrets to discover, and nefarious pirates to stab.

8.5 GREAT
Assassin's Creed IV: Black Flag is a gorgeous, fantastic sequel that gives you the freedom to make your own fun. 
+ Epic scope
+ Great side quests
+ Lighter tone
+ Beautiful moments
– Disappointing main story










Saturday, November 9, 2013

BATTLEFIELD 4 REVIEW - FREESEDOTGAME


BATTLEFIELD 4 REVIEW - FREESEDOTGAME
64 STYLES OF DANGER

Reviewed on PC | OCTOBER 28, 2013

Battlefield 4 is a greatest hits album of DICE’s multiplayer first-person shooter legacy. It retains the defining DNA of Battlefield 1942, re-adopts Battlefield 2’s brilliant Commander mode, and exaggerates the destruction of Battlefield: Bad Company 2, all while embracing the realism, class reorganization, and gorgeous graphics of Battlefield 3. Most of the time, Battlefield’s unpredictable, vehicular-based competitive combat is predictably excellent. What I didn’t anticipate was DICE getting in its own way.

What we've never seen before in a Battlefield game is the drastic, and often inconsistent way Battlefield 4 forces its two massive 32-player teams to adjust to evolving environmental conditions. A dam bursts, crushing everything below with metric tonnes of rubble and floods. Half a hotel disintegrates, exposing a control point and depriving snipers of a valuable perch. Large-scale destruction like this changes the fundamental layout of an area, forcing combatants to react intelligently and change their strategies and loadouts on the fly. Even after the magic and surprise is gone, teams always need to be prepared for how they’ll react when a crumbled tower keeps their tanks out of enemy territory. Coming out on top because your new strategy adapts to and harnesses the new level design is even more satisfying than the XP and armory unlocks you earn along the way.

That said, not every instance of awe-inspiring devastation is as excellent as these. Often, triggering the event takes minutes of work, and the result is sometimes superfluous, feeling more like DICE’s obligation to include it in every map rather than something that achieves anything of value. A smashed satellite at the center of a map becomes a minor inconvenience for vehicles, for example. A toppled tower actually makes it irritating to navigate an underground area, and manually detonating underground explosives from a terminal takes you away from the action in one of the biggest maps. Most offensive of all, a flooding town’s rising water levels significantly inhibits mobility – and is especially frustrating if you’re in a fierce tug-of-war for a base-busting bomb in the terrific new Obliteration mode.


If you're smart about it, you can take advantage of most maps’ effects, though – including some of the less magnificent, more subtle things. Diminished visibility as a typhoon assaults an island might mean changing your favorite red-dot sight for something that sees in the dark. Hunting bomb carriers as the sun rises means they’re increasingly vulnerable as the match goes on – the faster they arm control points early on, the easier their lives will be later.

In addition to those major destruction events, DICE has rediscovered a major factor that defines Battlefield’s greatness among other modern military shooters: finally, for the first time since Bad Company 2, teams can tear down most simple structures. Knocking out supports to topple houses and collapse roads isn’t quite as exciting as a skyscraper sinking into a bay, but it’s great for keeping enemies out of troublesome spots or creating a crawl space to hide in. One of my favorite maps – Golmud Railway, where DICE’s designers take expert advantage of its enormous scale, several scattered control points, and aerial warfare – has a mobile control point in the form of a train. Fighting for control is an entertaining, mobile struggle.

More than anything, and despite its new features, Battlefield 4 most closely resembles Battlefield 3, if only for the similar feel of its physical, scary weapons. Accounting for bullet drop as a sniper – which involves more mental math now thanks to adjustable zero-targeting ranges – remains one of the most fulfilling things about Battlefield’s skill-based gunplay. Elsewhere, one of the smallest departures is the most significant, at least for knife-fighters. Stealth attacks from behind, as usual, guarantee a new set of dog tags for your knife-kill collection. Stabbing at someone from the front, however, gives them a brief opportunity to reverse the attack. Counter-kills are an incredibly satisfying way to put down someone who wasn’t careful enough to wait for you to turn your back, and an interesting new tactical layer to what used to be a panic button.


Where Battlefield 4 most brilliantly distances Battlefield 3 is in its map design. The best Battlefield maps are challenging and satisfying, demanding you take advantage of everything at your disposal, and Battlefield 4 does this extremely well.

Screaming across the terrain in the bouncy new off-road buggy is a blast, but its vulnerability may lead you to choose a tank instead. But even its rear is vulnerable to infantry rockets. Battlefield’s interesting relationship between infantry and vehicles goes deeper here, with additional means to take down enemies, whether you’re immobilizing vehicles or filling them with a team to attack in force. The soldiers in that ride will likely have a more varied array of gear than ever, too, because character classes and vehicles have more extensive customization options in Battlefield 4. Recon is no longer limited to the sniper/shotgunner role, allowing him to equip a mid-range DMR to do some actual recon. Classes are defined by gadgets rather than guns, and it permits a more aggressive play style for unit types previously restricted by their loadout options. Much like Battlefield 4’s gameplay, its customization is more liberated than ever.

Terrific level design is responsible for a lot of what makes this work well, and I’d wager that a good chunk of Battlefield 4’s maps will live as classics. Everything is, as always, engineered around Battlefield’s territory-control Conquest mode. Hainan Resort, with its destructible hotel centerpiece and terrific mix of air/ground/sea combat options, is Wake Island-levels of outstanding. Awesome opportunities exist for every class, every pilot, every aggressive paratrooper to pull off an unbelievable kill or anxiety-inducing control point capture.


It's not the only excellent one. The Rogue Transmission map gives planes plenty of breathing room, and ATVs can avoid aerial vehicles using underground passageways. It’s a map that demands a sense of spatial awareness and having a reliable, coordinated squad. It’s also one of Battlefield’s best-in-class vehicular balancing acts – vulnerable four-wheelers can still escape tanks, which in turn have a great, unobstructed view for clearing the air of choppers and jets.

Not every map works great with every mode, though. The thrill of punching through enemy lines, destroying control points, and proceeding to the next seems less strategic than ever in some Rush maps. Paracel Storm, for example, funnels attackers into punishing bottlenecks dominated by defenders. In others, predatory offense can feel like desperate brute force, particularly in matches with lots of players. Obliteration maps with water are the most troublesome – the mode’s bomb resets if it ends up in the drink, leading to chaotic confusion and frustrating losses.

Domination is a fast and focused Conquest variant with scaled-down maps and infantry-only fighting, which is a nice change of pace from the contemplative exploration of the open-ended Battlefield maps. In that sense, it’s closer to Call of Duty than Battlefield, for better or worse. Likewise, Defuse mode is a shameless Counter-Strike clone with a Battlefield twist. Planting a bomb behind enemy lines without respawning is even scarier when someone punches a hole through a wall with a rocket. Explosives and exposure don’t break it, mercifully, since the complex maps have so many routes to escape or flank foes. Operation Locker, a tight-quarters prison with winding hallways and plenty of places to flank enemies, always has me looking over my shoulder, and will find a dedicated Domination/Defuse audience, no doubt.
Commander Mode brings out the best in Battlefield 4. When one player on each team steps away from their guns to issue orders from a top-down tactical screen to 31 teammates, amazing things can happen. It's hard to believe that participating war in a hands-off capacity can be this satisfying! Coordinated Commanders who work well with their squads will find themselves steamrolling enemies who can’t.


The symbiotic relationship between soldier and Commander creates cyclical reward that enables new strategies in Conquest, Rush, and Obliteration, if you choose to use it. Commanders who send reinforcements to a suppressed squad, or send enemy-spotting UAVs overhead of hotspots, will earn the trust of a team. Squads who capture specialized control points earn additional attack options for their leader to deploy, such as a missile strike. Like in Battlefield 2, Commander Mode will change the way serious players play a Battlefield game. It is, more so than the sometimes-awesome evolution of landscapes, a reliably interesting feature that DICE should never let go of again.

Also difficult to fathom is how Battlefield 4’s campaign uses so much to accomplish so little.
You might've seen the first 17-minute video that DICE released of Battlefield 4 gameplay, featuring a run through the first story mission: a frantic escape sequence in Azerbaijan. It’s a spectacular showcase of Frostbite 3 engine’s incredible technical capabilities, DICE’s skillful ability to build tension, and Battlefield’s prowess as a flexible sandbox shooter. It is also emblematic of Battlefield 4’s complete inability to restrain itself.

Its campaign is an obnoxious assault of explosions, blood, profanity, and anger wrapped in an apparent parody of a first-person shooter. In five hours, Battlefield 4 hits on almost every predictable cliché expected: Tank mission, boat mission, stealth mission, jailbreak, sewers, sudden but inevitable betrayal, dastardly Russians, defying orders, and, of course, a torture sequence. Retreading thoroughly charted territory isn’t exciting here, and Battlefield 4 regularly squanders or underutilizes its fragmented strengths in designing those levels.
It introduces squad commands, allowing you to order teammates to attack, but it’s just that simple. Point, allies attack, and then you move on. Why aren’t they shooting at enemies like this in the first place? Level design is increasingly constrained as the campaign proceeds, and corridors and other tight spaces leave little room for options, team play, and the flexibility that we see flaunted in earlier, larger encounters. Spaces seem to shrink over time, and verticality is tossed aside in favor of forward-facing firefights.


I’ll give it this: Battlefield 4’s single-player never quite sinks to the same level as Battlefield 3’s oppressive linearity, follow-the-leader structure, and borderline absence of interaction. It's also very pretty, and the stellar lighting, particle, physical, and environmental effects are impressive across the vibrant, visually diverse settings. But it’s a surface-level success where there isn’t much depth.

Leveraging that realism, Battlefield 4 aims for an evocative, emotional experience, and utterly fails. I count its disjointed story among the least emotionally affecting experiences I’ve had with a game (that actually tried for one). Any plea for plausibility or depth dies when a bodycount milestone earns you a headshot bonus, weapon unlock, or gold medal pop-up. Between its unwillingness to put primary characters at serious risk and a meaningless moral-choice finale, Battlefield 4 pulls almost every emotional punch.


Meanwhile, the plot has too many moving parts and not enough time to give them each due credit. It’s unsure whether to focus on the suffering of your squad or the geopolitical gibberish. Writing is not Battlefield 4’s strong suit. Sometimes it fails to explain narrative progression clearly. Other times it’s awkward, out of place, and embarrassing. One of its most confusing story surprises with nonsensical blasé: “Things were f***ed. Then they were unf***ed.” When a secondary character doesn’t make it to the next scene, a squadmate pointlessly notes that the “dude is dead.” My personal favorite: “If you’ve survived a nuclear explosion like I have” is the actual start to a sentence someone says.
Honestly, it feels like something is missing here. A gaping “Two Days Later” hole introduces sudden changes in character behavior and an out-of-nowhere new setting and to-do list. It’s as if half a campaign and the whole of its humanity got lost along the way.

THE VERDICT

Battlefield 4 is an excellent multiplayer game that makes the most of its ambitions, proving once again that destruction is a valuable strategic addition to competitive combat, which reaches its full potential with two killer Commanders are bringing out the best in their squads. On the other hand, its single-player campaign is a disappointing, but a functioning and familiar game with overwhelming action and remarkable spectacle.

8.5 GREAT
Battlefield 4’s devastating destruction is an interesting, imperfect addition to its excellent multiplayer. 

+ Incredible map design
+ Dynamic environments
+ Rewarding Commander Mode
– Mode/map mismatches
– Mediocre single-player







Tuesday, October 29, 2013

BATTLEFIELD 4 + UPDATE 1 & 2 RELOADED FULL FREE DOWNLOAD



BATTLEFIELD 4 RELOADED FULL FREE DOWNLOAD

Publisher : Electronic Arts
Developer : DICE (Digital Illusions CE)
Genre : Shooter
In Battlefield 4, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles, the ability to direct squad mates, and much more in the first entry in the first-person shooter franchise to run on Frostbite 3 technology. The game once again aims to deliver a premier online multiplayer gaming experience while also offering an engaging and challenging story campaign.


MINIMUM SYSTEM REQUIREMENT
OS: Windows Vista SP2 32-bit
Processor (AMD): Athlon X2 2.8 GHz
Processor (Intel): Core 2 Duo 2.4 GHz
Memory: 4 GB
Hard Drive: 30 GB
Graphics card (AMD): AMD Radeon 3870
Graphics card (NVIDIA): Nvidia GeForce 8800 GT
Graphics memory: 512 MB


RECOMMENDED SYSTEM REQUIREMENT
OS: Windows 8 64-bit
Processor (AMD): Six-core CPU
Processor (Intel): Quad-core CPU
Memory: 8 GB
Hard Drive: 30 GB
Graphics card (AMD): AMD Radeon HD 7870
Graphics card (Nvidia): NVIDIA GeForce GTX 660
Graphics memory: 3 GB


LINK DOWNLOAD
RELOADED | 24 PARTS | 23 GB | 5% RECOVERY RECORD
UPLOADED + PUTLOCKER LINKS

UPDATE 1 | 1 PART | 530 MB
UPLOADED + MULTIUPLOAD + PUTLOCKER LINK

UPDATE 2 | 1 PART | 780 MB
UPLOADED + MULTIUPLOAD + PUTLOCKER LINK
IF YOU LIKE IT , BUY IT !

Sunday, October 27, 2013

BATTLEFIELD 4 XBOX 360 iMARS FULL FREE DOWNLOAD


BATTLEFIELD 4 XBOX 360 iMARS FULL FREE DOWNLOAD

Publisher : Electronic Arts
Developer : DICE (Digital Illusions CE)
Genre : Shooter

In Battlefield 4, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles, the ability to direct squad mates, and much more in the first entry in the first-person shooter franchise to run on Frostbite 3 technology. The game once again aims to deliver a premier online multiplayer gaming experience while also offering an engaging and challenging story campaign.

LINK DOWNLOAD
iMARS | 17 PARTS | 16.2 GB | 5% RECOVERY RECORD

BATTLEFIELD 4 PS3 iMARS FULL FREE DOWNLOAD


BATTLEFIELD 4 PS3 iMARS FULL FREE DOWNLOAD

Publisher : Electronic Arts
Developer : DICE (Digital Illusions CE)
Genre : Shooter

In Battlefield 4, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles, the ability to direct squad mates, and much more in the first entry in the first-person shooter franchise to run on Frostbite 3 technology. The game once again aims to deliver a premier online multiplayer gaming experience while also offering an engaging and challenging story campaign.

LINK DOWNLOAD
iMARS | 11 PARTS | 10.1 GB | 5% RECOVERY RECORD
UPLOADED + PUTLOCKER + MULTIUPLOAD LINKS
http://q.gs/4y1B1

Friday, October 25, 2013

WRC 4 FIA WORLD RALLY CHAMPIONSHIP RELOADED FULL FREE DOWNLOAD



WRC 4 FIA WORLD RALLY CHAMPIONSHIP RELOADED FULL FREE DOWNLOAD

Publisher : Plug In Digital
Developer : Milestone S.r.l. 
Genre : Racing

Show off your style and win the FIA WORLD RALLY CHAMPIONSHIP 2013 season!

Experience the 2013 season with the drivers, cars and courses of the WRC, WRC2, WRC3 and, for the first time, Junior WRC championships. Take advantage of an improved graphics engine and unprecedented realism that lets you develop new driving styles on surfaces that are more lifelike than ever. Play online against your friends morning, noon and night on one of the 78 available courses, each tougher than the last.


MINIMUM SYSTEM REQUIREMENT
OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7 
Processor: Intel™ 2.4 GHz or similar 
Memory: 1 GB RAM 
Graphics: NVIDIA® Geforce 8800 GT or AMD® Radeon™ HD 3870 or above (has to run Pixel Shader 3.0) with at least 512 MB video memory 
DirectX: Version 9.0c 
Hard Drive: 4100 MB available space


RECOMMENDED SYSTEM REQUIREMENT
OS: Windows®XP™, Windows®Vista™, Windows®7 
Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or above 
Memory: 4 GB RAM 
Graphics: NVIDIA® GeForce™ 9000 series or above, AMD® Radeon™ HD4000 or above (has to run Pixel Shader 3.0) with at least 1 GB video memory. Laptop versions of these cards are not fully supported. 
DirectX: Version 9.0c 
Network: Broadband Internet connection 
Hard Drive: 4100 MB available space


LINK DOWNLOAD
RELOADED | 4 PARTS | 3.6 GB | 5% RECOVERY RECORD
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